Rocksteady is unfortunately going to face layoffs due to their game Suicide Squad: Kill the Justice League struggling to gain significant traction.
Rocksteady Studios, the team behind the highly anticipated Suicide Squad: Kill the Justice League, faces significant challenges following the game’s underwhelming performance.
Recent reports from Eurogamer reveal that the studio has laid off a substantial portion of its workforce. This is hitting their Quality Assurance (QA) department the hardest.
The layoffs reduced the QA team from 33 members to just 15. All of these are unfortunately due to poor sales of Suicide Squad driving this restructuring.
Impact on Rocksteady's Team and Future Projects
The layoffs at Rocksteady extend beyond the QA department. Other areas of the studio have also seen staff cuts. Some employees share experiences of being let go, even in the middle of personal leave.
These cuts have sparked concerns among remaining staff, who now shoulder increased workloads due to the loss of their colleagues. Many of whom brought specialized skills to the table.
With fewer hands on deck, Rocksteady may struggle to maintain the high standards fans expect from the studio. Some employees have raised concerns that these cuts could affect the quality of future projects.
The layoffs have impacted not only junior staff but also seasoned team members. Individuals who had worked at Rocksteady for more than five years.
What This Means for Suicide Squad: Kill the Justice League Fans
For fans of Suicide Squad: Kill the Justice League, this news raises questions about the game’s future and any potential updates or DLC. With a smaller team, Rocksteady might slow down the pace at which they deliver new content. They might also need more time to address issues in Suicide Squad: Kill the Justice League.
However, the studio has yet to provide any official statements regarding the long-term impact of these layoffs on the game or future projects. Rocksteady, known for delivering high-quality games, now faces significant challenges due to the underperformance of Suicide Squad: Kill the Justice League.
As the studio navigates these difficult times, fans and industry watchers alike will closely monitor Rocksteady’s next move. This is so that we can see how they adapt and what this means for the future of the games they create.
What Rocksteady Is Going Through Is Very Similar to Bungie
The situation at Rocksteady mirrors recent events at another major game developer, Bungie. Just like Rocksteady, Bungie recently laid off over 200 employees, citing restructuring needs and a deeper integration with Sony as part of the reason.
Both studios, known for their high-profile games, are facing tough decisions due to the underperformance of their latest releases. These layoffs highlight a growing trend in the gaming industry where even well-established studios are not immune to the pressures of the market.
Personal Reasons Why I Think Suicide Squad: Kill the Justice League Failed
One game that I really want to enjoy is Suicide Squad: Kill the Justice League. I’m a fan of the Batman: Arkham franchise that Rocksteady developed and released. Open-world superhero action games are one of my favorite genres.
But what happened to the game is a reality that we simply can’t deny. Here, we’ll take a look at what happened and try to understand why Suicide Squad: Kill the Justice League ultimately failed.
• The Game Is Unplayable for a Lot of Times
The implementation of live services by Suicide Squad permeates every aspect of life. Although I didn’t appreciate it, I have tried playing with other people more in Metropolis than I normally would in public. Normally, I’d just let this kind of thing slide and not let it affect my experience of the game.
My issue with this is that while not everybody is interested in playing online, playing the game requires having access to Warner Bros. services. Suicide Squad occasionally fails to establish a connection with the server.
For a possible single-player game, which shouldn’t, in my opinion, require the internet all the time, this shouldn’t be an issue. The only time the game requires an online connection is when there’s an update, preferably not after whatever authentication it may employ just once.
Here’s a video from YouTuber Cloud Plays that talk about the developers speaking out about the connection issue:
• The Game Gets Very Repetitive and Boring
Up to your ultimate confrontation with the entranced heroes, you must recruit, acquire weapons, and finish the missions. You can finish side tasks to extend your playtime, but that variation never improved the game’s overall linearity.
You first encounter simple enemies wearing purple armor in the early stages of Kill the Justice League. They arrive in waves, each one exactly like the one before it. This makes killing them very boring, and it’s no different from the majority of other mediocre third-person over-the-shoulder games that are now accessible.
Suicide Squad makes an effort to vary the scenarios you encounter in each mission. You’ll see the game add terminals to destroy or a sizable gun to try to disable. However, you’re still battling the same enemies, which makes the gameplay loop get old really fast.
The game isn’t what you’re looking for if you want to experience novel gameplay within this genre. If it was an Android horror game, it wouldn’t be anywhere near the best Android horror games.
The Layoffs Suicide Squad: Kill the Justice League Is Bad News Overall
Even if we carefully tread this topic, nothing will sugarcoat this. The layoffs are bad and this is because the game is overall a bad product. Many, like me, wish that it was good, but the truth of the matter is that it’s not.
I hope that those who got laid off can find other opportunities. And I hope that Rocksteady Studios learns from what happened, and gets better from the experience.
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