Hi guys! I’m quite excited to share my Idle Slayer review today because I’m a fan of idle games, and after I discovered this game, I just thought I’d tell you guys all about it.
Now, this is an early review, so I just want to be clear on that. I’m not that far into the game yet, but I do have some thoughts about it. I’ve played a couple of idle games (mainly on my mobile phone), and I think Idle Slayer is a good game to talk about. Similar to my Sekiro: Shadows Die Twice Review, I’ll be 100% honest with the good and bad stuff that I’ve encountered in the game thus far.
So if you’re interested in the game or idle games in general, then scroll down for the review!
Your Character Is Moving While You're Just Idling
If you’ve played your fair share of idle games, what you’ll typically notice is that the in-game character(s) are often stationary. They often just stand in one place, and you get to watch the world move past them. Others don’t have an animation for their characters. Simple sprites or avatars are enough in some cases.
But with Idle Slayer, the developers decided to do things a bit differently. Instead of just standing idly, your character here is actually running. They’re running from one side of your screen to the next, specifically from the left to the right.
The game has very similar functions to sidescrollers, which I believe adds to its appeal. With 7,506 Very Positive reviews on Steam, Idle Slayer is a game that’ll definitely catch your attention.
Idle Slayer Is an Idle Game, But at the Same Time It's Not
I read a comment in Steam from Aegolius Funereus that says:
“It’s not an idle game. You will make very little progress if you don’t play actively.“
And I definitely agree. This is what makes this Idle Slayer review a bit tricky. See, traditional idle games would simply have the players leave their games on and let them grind while they’re AFK.
But with Idle Slayer, things are a bit different. While it is true that you can progress and grind for the game by just letting it run in the background, if you want to get achievements and progress faster, you’re going to have to move your character.
In Idle Slayer, you can jump, use skills to run faster, and slash away enemies by getting near them. It’s a very interactive idle game, and it’s not one of the idle games that rewards your lack of interaction.
One of the things I like about it is that it gives me the choice to just let it run while I work on this very article. Then, when I want to, I can just open the tab it’s on and play around with the controls.
Here’s a short clip of the gameplay I recorded that’ll show you how the game moves:
Players Can Choose From Two Characters—Pretty Lackluster Here
Yeah, this might be the part where Idle Slayers feels quite underwhelming. Players only get to choose from two characters, namely Roy and Anna, and their design only varies slightly from each other.
There’s not much that I can really say here. It’s a section that lets you change characters and doesn’t really affect much of the gameplay. Honestly, this one doesn’t really mean much for the Idle Slayer review I have here, too.
Achievements Galore—Over 600 Achievables and More!
Achievements are one of the factors that keep players coming back to any game. There are gamers out there who are called “completionists,” and they would stop at nothing to turn every stone, unlock every door, discover all the secret passages, and complete all of the achievements.
Idle Slayer has a ton of achievables, and it’s certainly one of its assets. Players keep coming because they can’t help but achieve something more from the game. In another example, the game’s trophy/achievement list is something that many players think about when they ask themselves, “Should I buy the Until Dawn Remake?“
You have tons to do in this game, and having over 600 achievements is the game’s way of telling you to get ’em all! These achievements are plus points for this Idle Slayer review.
Bland Sound Designs and Boring Tracks
The sound effects are repetitive since all you have to do is click or press keys on your keyboard. However, the soundtracks can be pleasant because each biome has a unique tune. Sadly, unless you can find five million slayer points, you are unable to select which biome you will visit.
I’d say that this greatly hampers a player’s enjoyment of the game’s tunes because we can’t even choose which one we like. Perhaps it’s better if the game came with an option that’ll let players choose which biome tracks they’d like to listen to. That’s what I at least think could improve the game’s bland sound design in this Idle Slayer review.
My Early Idle Slayer Review Ends and Your Game Time Starts
There are a lot more things that I couldn’t have covered in this early review for Idle Slayer, simply because I haven’t gotten to them. You have some mini-games, challenges, more interesting creatures, and a complex yet fun incremental system that works.
However, the game’s repetitive nature, lackluster character choices, and bland sound designs and tracks are things that I can see as drawbacks. It’s definitely going to make other players avoid it, but if you’re into idle games like me, you might just find it interesting.
Overall, I think it’s worth trying out. I suggest playing it for 30 minutes and if it doesn’t tickle your pickle, then the game is simply not for you, and there’s nothing wrong with that.
Now, it’s your turn to let me know what you think about Idle Slayer in the comments below. You can also suggest a game you’d like for us here at GameEels to review. That’s all I have for now, but do stay tuned for more news on games and the gaming industry with GameEels!